Good work! Probably the best pixel day animation. 👍
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Good work! Probably the best pixel day animation. 👍
thank you
Very nice dood make more. 👏
Cute but painfully slow.
Okay I have to report that the scaling requirement to regenerate the pegs broke my left mouse button. Now I have to buy a new mouse. I really don't like features where you're required to spam a mouse button. It forces you to break your mouse or use an auto-clicker which I didn't have.
It was otherwise an alright game. Not a fan of the pixel art, and I wish the shotgun plant had just a tiny bit more range. I didn't notice the difficulty number until the end. Would prefer difficulty to continue scaling so it doesn't become an endless afk grind. The loop is simple enough. The performance is good, given the amount of stuff on screen. Well done.
Thanks for taking the time to provide so much feedback! While I agree with most of your points, there's one small error. The difficult does get harder as the game progresses. The antz health (including the boss antz) are tied to how many antz you've slain. So it scales more and more difficult forever.
Sorry about the left click, probably should've just had that work with holding mouse down or something.
Edit Aug 19th: Update is live check it out!
This Mykei character is a menace.
I thought there was gonna be a game after the intro cutscene.
Stay tuned for the next installment!
Pretty sweet and relaxing.
You're very good technically, but the whole track sounds like an intro.
Nice heavy kicks, but I think you chose the wrong lead synths. They sound stiff.
I think that mostly has to do with how easy the melody is of this piece. The synths cover up a very small part of the piano compared to anything else i've made. I mostly chose to do so because the rhythm hardly allowed for adding complicated melodies. I tried but it didn't sound as well as I had hoped, so I sticked to what would be the ending of the song as the most impressive, while keeping the synths in the start relatively simple.
This your only drawing so far that is actually interesting because it isn't cheap character art. I like that the knights in the front row aren't distinct from the rest, no one knight stands out. As a result, I'm able to take in the drawing as a whole. The palatte is soft on the eyes. I think you really striked a good balance of complexity and structure. It really has potential to be an amazing piece of work, except that the lines and proportions are odd and don't look very comfortable. Lots of unevenness where there shouldn't be, like the holes on the helmets, lines not aligning on the shields and in general, and bent weapons that shouldn't be bent.
Very arty I like it.
Cool! I like Pink Guy! Where is his other foot tho?
Thanks! The reference I was using for this piece didn't have his left foot in shot, and this was far enough ago that I wasn't anywhere near ready to try and attempt a foot from imagination at that angle. I'm more confident with them now than back then.
Joined on 9/9/06