Age/Gender: 20, Male
Location: Singapore
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All Flash Reviews
44 Reviews | 9 w/ Responses
There was nothing to be moved about. This movie only shows the life of a person, which isn't quite original in the first place. It was vague for most parts, especially what happens with his lover.
The art got really annoying after the first few scenes. Those black lines seemed to be blocking everything else. The white overlay towards the end freshened it a little, but that's all. The animation wasn't bad, but it could have looked much better if a few transitional frames are added in-between.
The part where the quotes fly across the screen is downright annoying. The font is horrible. There are too many, and are extremely distracting.
What the funny thing about this movie is that the man stopped being productive after joining the church. Think about it.
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A fun concept for games. That is disallowing the abuse of checkpoints, thus encouraging a player to be very careful with decisions.
The level designs are good. A constant amount of difficulty increase is seen through levels, and features more objects and challenges. Dying on different levels generate slightly different scenes, selected when the 'continue?' button is clicked on each screen. This, and the progressive state of the grave shows that this isn't a sloppy game.
The art style is not constant throughout the game. Voice acting is great. The range of languages you can choose from is a plus, but when the player is only intended to play once, it is kind of a waste.
This game offers short amount of gameplay. With certain hard to pass portions, the full platformer part is missed by many. People who aren't good at timing their moves wouldn't even pass the jump that requires stepping on the flying creature.
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The fun lasts for a few levels, then it gets really boring. The bosses are too easy, but require too much time to take down. It's even worse because the level background doesn't change at all.
Survival mode is the same thing, but just goes on indefinitely. As if the story(?) mode wasn't enough. I didn't even know there is a story until I completed the game and it told me I avenged my village.
The only difference between ice and fire arrows is the cost. Why is that since they both have the same effect?
There is obviously a lot of effort put into the coding the game. That's great. The engine is almost flawless. Conventional controls to easily get into. Easy concept to grasp(shoot everything that moves).
This could be much better if the user experience is more thought out.
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This game is almost unplayable.
The combination of the bad controls, camera movement, and movement type slaughtered any chance of any sane player of ever completing the game.
The flaws by themselves:
Enemies can shoot at an angle, but the character can't.
Camera zoomed too much to see other parts of a level.
The character slides on dirt.
Enemies can fly through terrain.
Enemy attacks pushes the character.
Killing 2 enemies is a challenge. They shoot at you, pass through a wall, and pass through on another side to shoot at you again. All the while you're trying to aim at the previous position of the enemy. Problem is, you won't be able to focus on the enemy because the camera is constantly moving.
You're moving while you perform diagonal shots, so it's impossible to deal any decent damage shooting diagonally. That leaves with waiting for the enemy to appear in front, then shooting them while taking damage and possibly get pushed off a platform.
When there aren't any enemies, the camera zooms so far in that you can't see any of the map. Some platforms have walls so you would think there is ground below. But no, you jump off and die.
The spawn points are a joke. Level 1 started with 2 enemies immediately shooting at you, and if you aren't quick enough to move from your mouse (to click the start button) to the keyboard, you get shot and pushed down the platform.
Level 2 started with the character spawning on the air next to a platform. So that's instant death.
The level 1 boss is a joke. You just have to hold the shoot button on him.
Very pathetic game design. Next time, build the game from a player's perspective. Or get play testers who aren't crazy.
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Sonny 2 enforces character specialization, so Sonny can now only be fully dependent on either strength or intuition stats. The reduction of flexibility in skill builds also forces the player to plan and synergize skills. Albeit many fights depended more on the ally behavior choice than skill builds.
Like its predecessor, Sonny 2's story lacks in displaying the zombie concept as the story can be extremely similar to one in which Sonny isn't a zombie.
The fights are made easier with more ally controls, but hasn't improved much in battle speed. The 'blue circle' notification in battles is extremely annoying as it lags; it would be much better if there's a 'do not show this again' option.
Assassin type characters hold shields on the wrong side.
Many changes definitely made the game more enjoyable, but little have progressed in the graphical aspect.
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Is nice. Meaning good and is touching very.
Unfortunately animation no sync withe sound. Not many to see also. Nice music anyway. Chong!
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"You must construct additional pylons."
The purpose of trolls is to piss people(like you) off. You can choose to ignore said idiot if you're open minded, but judging from this rant alone I know you must engage in a zealous argument with a newb. Which in this case also males yourself one of them.
Newgrounds is for flash. There are many video sites out there which you can whore your rants. Moreover, 'nerd rage' humor isn't my type.
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Whining about losing on a video game is really pathetic. I'll leave you to figure that out yourself.
Your concept of the 'Flash Portal' is twisted. Newgrounds features flash content, whereas Youtube is where all the videos go.
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The aim of a demo is to construct a feel of the game for the player. There are some flaws which made it look more like a game half done.
Non-functioning buttons have no indication, which makes it look like a problem with the game than an intentionally excluded feature. Movement is limited to a split second and dialogue are too unnatural.
Some things do not feel right about the game. During an encounter, there's little or no indication of whoever has the active turn.
When the creature chose to attack the summon, the summon is still getting the advantage of being able to attack 2 times, which did not make much sense.
The battle also lasted too long to be suitable for being a random encounter RPG. Visuals slow the scene too much, and weren't fantastic.
Could be a great game if more time are put towards viewing the game from a player's POV.
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Fun modern/mythical mix. Animation flows to music seamlessly. Characters develop fast, enough to create drama in a short while.
The first person view gives a boost to the 'feel'. Very nicely animated. Job well done.
Also celebrating 1 year anniversary for this movie!
Author's Response:
Huh...it really has been a year...now I feel bad for not submitting anything in that time...damn.
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